S T O R Y L A N E S Shaun of the Dead back We could go to the Winchester
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slugline
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INT. PUB - NIGHT
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TITLES BEGIN
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INT. HOUSE - DAY INT. BATHROOM - DAY INT. KITCHEN - DAY |
INT. LOUNGE - DAY
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EXT. STREET - CONTINUOUS INT. NEWSAGENT - DAY EXT. TUBE STATION - DAY INT. BUS - DAY |
INT. SHOP-FLOOR. ELECTRICAL STORE - DAY INT. ELECTRICAL STORE - LATER |
EXT/INT. FLORIST - EVENING
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EXT. TUBE STATION - EVENING INT. BUS - EVENING |
EXT. STREET - MOMENTS LATER
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INT. HOUSE - EVENING
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EXT/INT. TAXI CAB - EVENING EXT. APARTMENT BLOCK - EVENING INT. LIZ'S FLAT - EVENING INT. LIZ'S BATHROOM - MOMENTS LATER INT. LOUNGE - CONTINUOUS INT. LIZ'S ROOM - CONTINUOUS EXT. LIZ'S FLAT - EVENING |
EXT. THE WINCHESTER - NIGHT INT. THE WINCHESTER - NIGHT INT. THE WINCHESTER - LATER |
EXT. PUB - NIGHT EXT. STREET - CONTINUOUS |
INT. HOUSE. LOUNGE - NIGHT INT. HALL/KITCHEN - MOMENTS LATER |
INT. KITCHEN - SUNDAY MORNING INT. LOUNGE - MORNING |
EXT. STREET - MORNING INT. NEWSAGENT - MORNING EXT. STREET - MORNING |
INT. LOUNGE - MORNING EXT. GARDEN - MOMENTS LATER INT. LOUNGE - MOMENTS LATER EXT. GARDEN - MOMENTS LATER |
INT. LOUNGE - MOMENTS LATER
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EXT. GARDEN - MOMENTS LATER INT. SHED - CONTINUOUS EXT. GARDEN - CONTINUOUS |
INT. LOUNGE - DAY INT. FRONT HALL - MOMENTS LATER INT. HALL - CONTINUOUS |
INT. LOUNGE - MOMENTS LATER MONTAGE |
INT. FRONT DOOR - MOMENTS LATER
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INT. BATHROOM - MOMENTS LATER
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INT. FRONT DOOR - CONTINUOUS EXT. FRONT GARDEN - MOMENTS LATER INT. CAR - AFTERNOON EXT. ROAD - MOMENTS LATER |
EXT. STREET - AFTERNOON
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INT. BARBARA & PHILIP'S HALL - MOMENTS LATER INT. BARBARA & PHILIP'S LOUNGE - CONTINUOUS INT. KITCHEN - MOMENTS LATER |
EXT. BARBARA & PHILIP'S HOUSE - MOMENTS LATER
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INT. JAG - AFTERNOON
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EXT. APARTMENT BLOCK - CONTINUOUS
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INT. LIZ'S FLAT - CONTINUOUS
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EXT. LIZ'S FLAT - MOMENTS LATER INT/EXT. CAR - AFTERNOON |
EXT. BACK ALLEY - LATER
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EXT. ALLEY - AFTERNOON EXT. GARDENS - AFTERNOON EXT. THE FINAL GARDEN - CONTINUOUS EXT. PENULTIMATE GARDEN - CONTINUOUS |
EXT. FINAL GARDEN - MOMENTS LATER
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EXT. STREET OUTSIDE THE WINCHESTER - EVENING
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INT. THE WINCHESTER - LATER
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INT. THE WINCHESTER - EVENING
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INT. BACK CORRIDOR - CONTINUOUS
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INT. BAR - CONTINUOUS INT. BACK CORRIDOR - CONTINUOUS EXT. PUB - CONTINUOUS INT. CORRIDOR - CONTINUOUS |
INT. THE WINCHESTER - MOMENTS LATER
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INT. CELLAR - CONTINUOUS
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EXT. THE OUTSIDE - CONTINUOUS
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TV montage
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INT. HOUSE - DAY
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INT. SHED - MOMENTS LATER
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scene
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Basic intro to characters: Shaun's girlfriend Liz wants him to get his act together and thinks Ed gets in the way. Shaun agrees that he and Liz can go out somewhere nice: he'll get reservations.
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A titles montage where we see various Londoners drifting through their lives like zombies.
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Shaun gets ready for work, his flatmate Pete complains about Ed.
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Shaun asks Ed to clean up the flat. Ed responds with a fart joke.
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Shaun goes to work and ignores various signs of an oncoming zombie apocalypse.
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Shaun at work. He's pretty ineffective. He ignores more signs of trouble. Shaun's stepfather Phillip shows, reminds Shaun to come visit his mother.
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Shaun buys flowers for his mother. And ignores more signs of the apocalypse.
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More trouble signs, they're getting worse. Shaun still ignores them.
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Shaun runs into Yvonne, an old friend.
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Shaun comes home, tries to get restaurant reservations. No luck!
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Shaun goes to visit Liz. They fight. She dumps him.
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Shaun and Ed at the pub, Ed tries to console Shaun for being dumped.
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Shaun and Ed go home, don't recognize some zombies for what they are.
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Shaun and Ed continue the party at home. Pete is upset at the noise. He's been bitten.
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Shaun wakes up the next day.
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Shaun goes out to the shop, doesn't notice zombies all around him.
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Shaun and Ed encounter a zombie in their yard. Shaun finally realizes something is happening. The two defeat a pair of zombies.
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Shaun and Ed hole up in the house, panicking and trying to find out what to do next. But the zombies are still coming!
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Shaun and Ed try throwing records at zombies to kill them. It doesn't work too well. So they switch to a spade and a cricket bat, and that works.
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Shaun and Ed realize their roommate Pete is probably a zombie. Shaun's mom Barbara calls. She's in trouble and they will have to go help her. |
Shaun and Ed come up with their plan through a series of montages.
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Shaun and Ed get ready to leave the house. There's lots of zombies outside.
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Shaun goes to the bathroom and finds zombie Pete there. Shaun flees.
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Shaun and Ed leave the house in Pete's car. They drive away through streets full of zombies.
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Shaun and Ed get to Barbara and Philip's house. Shaun goes in, leaving Ed in the car.
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Shaun goes in the house, talks with his mom, finds that Philip is bitten but not yet dead. Shaun is going to take them away.
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Ed has crashed Pete's car, so they will take Philip's Jaguar.
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They drive off, passing lots of zombie action.
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They reach Liz's apartment. There's zombies there.
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Shaun comes into Liz's flat, persuades them to come with him to the Winchester.
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They go outside and drive off towards the Winchester. They argue. Philip tells Shaun he loves him. Shaun dies. Philip revives as a zombie! The others get out of the car.
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They walk towards the pub. They run into Shaun's friend Yvonne who has a group much like Shaun's. Introductions are made, then the two groups go their separate ways.
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The group works their way through suburban backyards towards the pub, dealing with zombies on the way. When they get to the last one, they see there's lots of zombies in the way.
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With Dianne coaching, the group practices pretending to be zombies.
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The group crosses the road full of zombies, pretending to be zombies so they are not attacked. The group is pretty hopeless. The Winchester is locked, so David throws a trashcan through the window. Shaun gets the zombies to follow him, providing a distraction for the others. |
Everyone minus Shaun is inside the Winchester. They argue about what to do next. Shaun returns.
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The group is sitting around, doing not much. Worry grows.
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Shaun goes into the back room to turn on the lights. When he does he finds the backyard full of zombies - they followed him back to the pub.
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Shaun returns to the group. He reports that the zombies followed him. Ed makes a lot of noise. Zombies are starting to approach. A zombie appears, and they kill him to the music of Queen. David turns on the lights. There's tons of zombies. They find out the rifle over the bar works. |
They find shells for the rifle. Shaun gets the rifle. Barbara reveals that she's been bit. Zombies attack, Shaun fights them off with the rifle. Barbara dies, comes back, Shaun shoots her. It's sad. Shaun punches David. He tries to shoot Shaun, but the rifle is empty. David goes to leave, there's emotional chaos, he is persuaded to stay, but he is grabbed by Zombies. Dianne goes after him, is also grabbed. Zombies swarm in. The rest try to fight them off. Ed gets bitten. They flee into a cellar. (Wow, that's a long scene!) |
Shaun, Liz, and Ed are besieged in the basement. They are short of shells for the rifle. Ed has been badly bitten. They find there's a way out. Shaun and Liz take it, leaving Ed behind at his request.
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Shaun and Liz emerge to the street surrounded by zombies. But then the army shows up and saves them. Yvonne sent them.
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Various TV shows from six months later, all about the zombie outbreak. But it's pretty clear that civilization survived.
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Shaun and Liz now live together. Things are much more relaxed between them.
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Shaun plays a video game with zombie Ed, who is chained to the wall in the shed.
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Joe acts
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Teaser: we meet Shaun and his friends at the Winchester.
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Act One: Setup with hints of zombies, but no actual zombies.
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Act Two: the Zombie Apocalypse begins.
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Act Three: Pulling everyone together.
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Act Four: at the Winchester.
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Postscript: after it's all over.
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Joe sequences
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Sequence: at the Winchester.
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Titles sequence/montage.
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Sequence: Shaun at home.
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Sequence: Shaun at work.
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Sequence: Shaun's break up.
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Sequence: Post break-up.
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Sequence: first contact with Zombies.
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Sequence: coming up with a plan.
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Sequence: get Barbara.
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Sequence: get Liz.
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Sequence: Car travel and Philip's death.
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Sequence: walking to the Winchester.
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Sequence: before Shaun shows.
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Sequence: filling the time.
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Sequence: everything goes to hell.
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Sequence: six months later.
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Source of humor
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Juxtaposition of the lover's tiff between Shaun and Liz with the presence of Ed, Dianne, and David.
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Humor at how much people going through the ordinary grind of life are already zombies.
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Jump-scare type appearances that turn out to just be regular appearances by flatmates. Some standard funny lines in dialogue.
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Humor from Ed, including fart jokes and other juvenile humor.
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More humor at how people are already zombies, combined with Shaun's being oblivious to the oncoming zombie apocalypse.
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Humor at Shaun trying to be professional while dealing with personal stuff.
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More ignoring of signs of the apocalypse. We laugh at seeing Shawn so oblivious.
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Shaun's fecklessness and the conflict between his desire to chill and Liz's desire for something more causes humorous conflict, added to by David's interventions.
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Some humor at Ed's interpretations of the bar patrons, seeing them as more interesting than they are as an attempt to justify his own barfly existence.
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Ignoring actual zombies now.
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Pete being such a jerk, and we know what his being bitten means, even if he doesn't.
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Escalation of humor about Shaun's obliviousness. Now Shaun doesn't see actual zombies or signs of violence.
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At first, we continue with not noticing the zombies. Then comes the overreaction when Shaun starts to realize what's going on is funny. Also, Ed doesn't react appropriately to the zombies.
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Humor at the growing humorous panic of Ed and Shaun as they start to realize what's happening.
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Humor at their initial ridiculous attempts to kill zombies by throwing records at them, as well as the way Shaun's priorities are screwed up as he decides what records to throw based on his musical taste.
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General humorous tone. Some jokes due to neither Shaun nor Ed caring that Philip was bitten.
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The montages are good visual humor, along with the joke that their idea of a great plan is going to the Winchester.
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More general humorous tone.
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Zombie Pete is kind of funny.
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They hit a zombie, which is kind of funny. Overall, it's the conflict between normal civil behavior and the zombie apocalypse.
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Humor from the general clash between day-to-day normal behavior and the dire situation.
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The humor comes from the way that they carry their petty squabbles over into the zombie apocalypse.
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Everyone squashed together in one car is funny.
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Again, the conflict between normal behavior - the round of introductions - and the zombie apocalypse. There's also some visual humor in how similar these two groups of people are.
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Seeing Shaun starting to get badass is kind of humorous as he stumbles through the backyards.
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Seeing them pretend to be zombies is funny. Seeing Dianne coach them is also funny.
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Seeing them pretend to be zombies while surrounded by real zombies is even funnier. Also, the indecisiveness and petty squabbles continue, offering more humor.
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Again, how normal things are in the middle of the crisis.
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Shaun's shock is funny.
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The choreography of the zombie kill against the Queen music is funny. The fact that the rifle, which has been a source of conversation throughout, actually works is played for laughs. |
There's escalation here of both the risks of the zombie apocalypse, including deaths of many of the characters, and of the pettiness of the conflicts, with David trying to shoot Shaun. (Though he is, as always, ineffective.) There's also humor in some of the fighting.
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Not a huge amount of humor here, but Ed does provide some comic relief with one last fart joke, a tragicomic moment.
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There's humor in just how quickly everything turned to normal.
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The humor here is just how little has changed, and how little zombie Ed differs from pre-zombie Ed.
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3-act structure
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Begin act one: Setup.
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Inciting incident. Liz dumping Shaun is the inciting incident. |
Plot Point 1: Commence Act Two. Plot point 1 is Shaun waking up to the zombie apocalypse. |
Midpoint. The Midpoint is Pete and Shaun leaving the house. |
Possible plot point 2: commence act three. The arrival at the Winchester is a potential act three. But maybe not - they've stopped moving around, but things have not reached the fever-pitch of a final act yet. |
Possible plot Point 2: Commence Act Three. In this thinking, Act Three arrives when all the zombies show up at the Winchester. |
Climax. Shaun and Liz, abandoning Ed and going out to face the zombies, is the climax. |
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Save the Cat Beats
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Opening Image (p1). Shaun at the Winchester. Begin Set-Up (p1) End Set-Up (p10) |
Theme Stated (p5). The visual here, of people trudging through their lives like zombies, serves as the statement of the theme. |
Catalyst (p12)
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Debate (p12-25)
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Break into Two (p25).
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B Story (p30). In Save the Cat terms, the zombies are the B story. Shaun's need to get out of his rut and fix things with Liz is the A story. |
Fun and Games (p30-55)
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Midpoint (p55)
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Bad Guys Close In (p55-75)
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All is Lost (p75). The All is Lost is when Shaun finds he was followed by the zombies. |
Dark Night of the Soul - Shaun's worried about the zombies having followed him. Break into Three (85). |
Finale (p85-110) Or maybe this is the All is Lost and Dark Night of the Soul, revolving around Barbara's death. In that cast, the Break into Three is when the zombies crash into the Winchester and Shaun and Liz crouch behind the bar. |
Final Image (p110). Interestingly, the message of this final image is that the more things change, the more they're the same. Shaun is still goofing around with Ed even though Ed is dead. |
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Hero's Journey
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The ordinary world. Establishment of the hero's status quo. The Departure begins. Also in this scene, we meet Ed, who serves as Shaun's partner and, kind of, mentor. |
The call to adventure. The hero is called on to do something. |
Refusal of the call. The hero doesn't want adventure. In this case, Shaun ignores the signs of the zombie apocalypse. |
Crossing the First Threshold. The Hero goes on the adventure. Start the Adventure. |
Tests, Allies, Enemies. The Hero faces challenges, meets allies. |
Approach to the Inmost Cave. The Hero gets closer to his goal. Ordeal: Shaun leads the zombies away. |
Reward. The Hero sees the light at the end of the tunnel. |
The Road Back. The challenge to get back is harder than it seems. |
Resurrection. The Hero meets the final test. |
The Return. The Hero returns with the prize. |
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deaders
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Pete (confirmed dead, suspected earlier)
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Philip
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Barbara David Dianne |
Ed left for dead
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Ed confirmed dead
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